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Further reading □ OverviewContentsPrefaceNotation1. Introduction2. Structures3. Output primitives4. Attributes5. Networks6. 2D viewing7. 3D PHIGS8. Examples9. Input Classes10. Interaction11. Workstations12. Environment13. Further output14. Archives15. BindingsIndex
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ACDLiteratureBooksPHIGS
ACDLiteratureBooksPHIGS
ACL ACD C&A INF CCD CISD Archives
Further reading

OverviewContentsPrefaceNotation1. Introduction2. Structures3. Output primitives4. Attributes5. Networks6. 2D viewing7. 3D PHIGS8. Examples9. Input Classes10. Interaction11. Workstations12. Environment13. Further output14. Archives15. BindingsIndex

A Primer for PHIGS

F. R. A. Hopgood and D. A. Duce

Wiley, 1991

Book Cover: Published 1991 by Wiley

Book Cover: Published 1991 by Wiley
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© UKRI Science and Technology Facilities Council

Overview

The Programmer's Hierarchical Interactive Graphics Standard (PHIGS) is a standardized description of the functional capabilities of a graphical system, upon which a variety of applications may be built. Attempting to combine a modelling system and a viewing system in a single standard, PHIGS contains a wealth of concepts to facilitate the development of interactive programs for the rapid definition, display and modification of 2D and 3D data.

Requiring only some understanding of graphics, A Primer for PHIGS introduces applications programmers to the key concepts by way of a few examples that are extended as the book progresses and as more facilities are discussed. A large number of diagrams are included to illustrate these examples.

Computer graphics students, application programmers, system designers and end users who produce or use application programs on top of PHIGS, or who develop the support systems, will find this tutorial covers all they need to know in easy steps.

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