This volume is a record of the Seillac II Workshop on Methodology of Interaction. The main impetus for the Workshop was Computer Graphics and the need to understand the problems associated with input and its relationship to the output of graphics. By concentrating on Interaction, both graphical and non-graphical, it was felt that contributions would be made by participants whose major interest and expertise was in related fields such as psychology and human factors.
The format and scope of the Workshop was similar to Seillac I. There were 33 participants by invitation only and they came from 13 different countries. Each participant was expected to prepare a position paper before the Workshop took place so that individuals had a good understanding of each other's position.
The Workshop started with a number of invited presentations. This was followed by the Workshop breaking into groups and discussing specific topics in depth. At intervals, the Workshop came together as a single group to discuss progress. Near the end, individual groups presented their final reports and these were commented upon by the group as a whole.
Part I of this volume consists of the invited presentations and an edited version of the discussion following each. Part II describes the interaction leading to the formation of the individual groups. A number of presentations were made as to how to proceed. Part III gives the group reports and the discussion associated with each. It is followed by a summary of the main conclusions and an open list of statements requiring further study. This list indicates the current limits to our understanding. More questions were raised than conclusions reached.
Part IV contains the position papers provided before the Workshop. The quality of this initial input was of great value to the Workshop and is a major contribution to the graphic literature in itself.
The discussion sessions have been heavily edited. The editors hope that no remarks have been attributed to individuals incorrectly. Copies of the manuscript were sent to all participants for comment prior to publication.
The book should be of value to anybody with an interest in graphics and interaction. May it help designers of systems to separate good features from mediocre and mediocre from bad!
The term CORE is used for all graphics systems which adhere to the principle, first formulated at Seillac I, that by separating viewing from modelling, it is possible to define a kernel (CORE) graphics system that is application independent and portable. Work towards the goal of a standard CORE system has been actively pursued by the SIGGRAPH Graphics Standard Planning Committee (GSPC) and by the German DIN group.
Between sections of this volume are some examples of the menus from Domaine de Seillac which fortified the participants through their travail.
DINER
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TRUITE BONNE FEMME
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PINTADEAU BRAISE
PETITS POIS à la FRANCAISE
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PLATEAU de FROMAGES
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TARTE NORMANDE
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Seillac, le 6 Mai 1979
Quotations at the head of sections are taken from The Gammage Cup by Carol Kendall, Voyager Book, Harcourt Brace, World, 1959.
The Gamage Cup is a book about the Minnipins, or Small Ones, who dwelt along the banks of the Watercress River in the Land Between the Mountains. Three of the Minnipins were a law unto themselves. Walter the Earl dug for hidden treasure, Curly Green painted pictures and Gummy did nothing apart from writing poems. Then there was Muggles who was the caretaker of the museum. She was a collector of odds and ends who had problems putting them in any sense of order. We are indebted to Gummy for his relevant Scribbles that adorn some chapters and Muggles for her Maxims that introduce others. And of course Wm. who was the Official Village Poet.