Contact us
Heritage collections
Image license terms
HOME
ACL
Associates
Technology
Literature
Applications
Society
Software revisited
Early history
□
Minutes of committee meetings
□
Progress reports
□
Other reports
□
News cuttings
□
In-house publications
□
Committee papers
□
Personal recollections
□
ACL publications
□
Books
□
Early Atlas publications
□
FR80 reports
□
Atlas manuals
□
ICL1906A manuals
□
Other manuals
Overview
□
ICL1906A reference manual
□
CAMPER (Computer Aided Movie Perspectives)
□
CASS (Computer-Aided Sound Synthesis)
□
COCOA
□
FOG manual
□
FR80 user manual
□
GROATS (Graphics system)
□
PIGS
□
PLASYD
□
SMOG
□
SMOG/SPROGS primer
□
SOL
□
SPROGS (SD4020 PDP15 Rapid Output Graphics System)
□
SPROGS supplement
□
TASK
□
TREE-META translator writing system
Further reading □
Overview
□
1. Introduction
□
2. Arrays, figures, data format, geometry
□
3. Commands
□
4. How to use
□
5. References
□
6. Commands
□
7. Character set
□
8. Locations required
□
9. Examples
ACD
C&A
INF
CCD
CISD
Archives
Contact us
Heritage archives
Image license terms
Search
⟶
ACL
⟶
Literature
⟶
ICL 1906A manuals
⟶
CAMPER
⟶
ACL
⟶
Literature
⟶
ICL 1906A manuals
⟶
CAMPER
ACL
ACD
C&A
INF
CCD
CISD
Archives
Applications
Associates
Literature
Society
Technology
Software revisited
Early history
□
Minutes of committee meetings
□
Progress reports
□
Other reports
□
News cuttings
□
In-house publications
□
Committee papers
□
Personal recollections
□
ACL publications
□
Books
□
Early Atlas publications
□
FR80 reports
□
Atlas manuals
□
ICL1906A manuals
□
Other manuals
Overview
□
ICL1906A reference manual
□
CAMPER (Computer Aided Movie Perspectives)
□
CASS (Computer-Aided Sound Synthesis)
□
COCOA
□
FOG manual
□
FR80 user manual
□
GROATS (Graphics system)
□
PIGS
□
PLASYD
□
SMOG
□
SMOG/SPROGS primer
□
SOL
□
SPROGS (SD4020 PDP15 Rapid Output Graphics System)
□
SPROGS supplement
□
TASK
□
TREE-META translator writing system
Further reading
⇓
□
Overview
□
1. Introduction
□
2. Arrays, figures, data format, geometry
□
3. Commands
□
4. How to use
□
5. References
□
6. Commands
□
7. Character set
□
8. Locations required
□
9. Examples
CAMPER
4. HOW TO USE CAMPER
4.1 EXAMPLE PROGRAM
Figure 10
⇑ Top of page